How to choose the best physical education apps for your children
A new survey suggests that the number of online classes for kids is increasing.
A new survey released Thursday by the Pew Research Center for the People & the Press shows that the share of physical education applications is growing steadily.
The survey of nearly 1,000 U.S. adults found that 53% of adults said they had used a physical education app at least once, up from 47% in 2016.
That is a 7% increase from a year ago.
App makers are responding to this growth in use by launching new apps and adding new features, including interactive lessons, more interactive activities, personalized learning and more.
Pew surveyed 1,078 adults between Sept. 10 and Sept. 12, and the survey has a margin of error of plus or minus 2 percentage points.
The poll was conducted in English, Spanish and Portuguese.
The number of physical-education apps has grown steadily since 2012, according to the survey.
But it was much slower in 2016, with a 4.7% growth.
The report said that more adults are choosing apps for kids in a way that helps them achieve their goals.
The majority of those who said they use apps to improve physical skills said they want to do so in a fun way, the survey said.
About one in three adults said that they use physical education because it’s fun.
The study found that nearly all of those surveyed said they wanted to improve their physical skills in one way or another.
About a third of adults also said they are looking for a physical-skills program that helps their kids with their physical-development skills.
More than half of adults who use apps say they also want to make physical-skill improvements, such as improving coordination, balance and coordination.
About one in five people who use physical-app experiences said they would recommend apps to a friend.
App companies are also adding features to the apps that make them more fun and more useful.
In some cases, apps have made it easier to share the apps with friends, the study found.
Some apps are designed specifically for kids.
For example, KidsFirst uses interactive learning tools to make it easier for kids to learn how to control their own devices.